2
Vote

Better integration with DirectXMath

description

To use FX11 with DirectXMath (aka XNAMath 3) currently you have to store to XMFLOAT4, XMFLOAT4X4 types and then cast.

Would be a bit more convenient if ID3DX11EffectVectorVariable had some overloads for SetFloatVector, GetFloatVector takes takes XMFLOAT4 or XMVECTOR; SetFloatVectorArray, GetFloatVectorArray takes XMFLOAT4*.

ID3DX11EffectMatrixVariable should have overloads for SetMatrix, GetMatrix, SetMatrixTranspose, GetMatrixTranspose that takes XMFLOAT4X4 or XMMATRIX; SetMatrixArray, GetMatrixArray takes XMFLOAT4X4.

comments

walbourn wrote Sep 3, 2013 at 11:26 PM

There are a few downsides to this:
  1. It would pick up a dependency on DirectXMath / XNAMath types. Not a big deal, but currently there are no such dependencies.
  2. The COM-style API doesn't support overloads, so they would have to be C++ specific and wouldn't be available for interop. Again, not a big deal since DirectMath / XNAmath are C++ only