I'm experiencing problems with DEVICE_OMSETRENDERTARGETS_HAZARD warnings from the Direct3D debug layer. The warning occurs when executing the same effect multiple times in a loop with two textures ...
Id #1128 | Release:
| Updated: Jul 8, 2014 at 11:51 PM by walbourn | Created: Mar 9, 2014 at 12:23 PM by forderud
To use FX11 with DirectXMath (aka XNAMath 3) currently you have to store to XMFLOAT4, XMFLOAT4X4 types and then cast.
Would be a bit more convenient if ID3DX11EffectVectorVariable had some overloa...
Id #1002 | Release:
| Updated: Dec 20, 2013 at 4:17 AM by Sephirothusi | Created: Sep 3, 2013 at 11:25 PM by walbourn