Change of license

first post: walbourn wrote: To date, FX11 has been released on CodePlex under the MS-PL license...

latest post: walbourn wrote: The license has been set to MIT as of the [April 2015](https://fx11...

answered by: walbourn wrote: The license has been set to MIT as of the [April 2015](https://fx11...

TVector4Variable<IBaseInterface>::SetFloatVectorArray

first post: Chazar wrote: Hello. I have my doubts about SetFloatVectorArray when offset is bi...

latest post: walbourn wrote: This discussion has been copied to a work item. Click [here](https:...

Is Effects 11 deprecated?

first post: walbourn wrote: The disclaimer states The fx_5_0 profile support in the HLSL compi...

latest post: walbourn wrote: I'm confirming with the compiler team, but there does not seem to b...

Access CoreWindow from C++ Dll (not Component)

first post: rmncp3 wrote: Is it possible to access CoreWindow from a C++ Dll (Win Store/Phone...

latest post: rmncp3 wrote: Hmm...well I can't seem to access the Windows::UI namespace. All I ...

What's the difference between an .fx and .hlsl file anyhow?

first post: walbourn wrote: This relates to a question I got today: ...is it best to separate ...

How do I avoid using fx_5_0?

first post: walbourn wrote: With the recommendations around Effects 11 to move away from using ...

Retiring support for VS 2010 + DirectX SDK without the Windows 8.x SDK

first post: walbourn wrote: The "Effects11_2010_DXSDK" project is designed to use the legacy Di...

Retiring VS 2010 SP 1 + Windows 8.0 SDK support

first post: walbourn wrote: Effects 11 provides a number of different configurations, including...

latest post: walbourn wrote: Submitted in change 32398, and is included in the January 2014 rele...

answered by: walbourn wrote: Submitted in change 32398, and is included in the January 2014 rele...

If D3DX11 is deprecated, why does Effects use "D3DX11" naming?

first post: walbourn wrote: The historic naming convention of Direct3D APIs has been "D3Dy" whe...

What options are there other than Effects?

first post: walbourn wrote: Effects is a higher-level API that simplifies some aspects of using...